Hoi4 combat width. May 5, 2021 · Combat Width As a part of our efforts to shake...

Apr 17, 2022 · For example, as USSR most of the te

low combat width has many perks: less over width penalities, way more org in battle, can stack lot of support arty with superior fire power doctrine for insane soft attack to ic ratio. try 2w (or some other low width) inf with support arty superior fire power right, left/rightGo to hoi4 r/hoi4 • by ... From what I recall, units now engage and split their attack across a portion of the enemy line no more than twice the combat width total of your unit, i.e. a 48w will spread across 96 of the enemies width. Within that spread, however, 35% of it goes to the target with the lowest org. That number is your Coordination stat, and it is buffed by …Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly punished.This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...When it comes to purchasing a new bed, one of the most important factors to consider is the size. And if you’re considering a king size bed, you’ll want to ensure that it fits perfectly in your bedroom while providing enough space for a com...Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.Aug 1, 2020 · Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks. The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns. I didn't find anything by searching but it seems like combat widths don't follow the 80 for attacking from one province and +40 for each flank that the base game does. As far as I can tell it will let me attack from one direction with 60 width and open up +20 more for each flank, but I've also seen what looks like weird random widths for other ...Now, the post says, in a bid to "shake up the 40/20 width meta", many terrain types are having their maximum combat width tweaked away from multiples of ten, to encourage different shapes and sizes of divisions to be used. Provinces' width stats will now range from 75 (mountains) up to 96 (urban). Plains provinces get a new combat width ...Combat width is basically a limit to the amount of soldiers you can have engaged at the same time. If you pack soldiers too densely, they can too easily killed by explosions, thus width represents the practical limit of that. And then there is front line artillery. It...shouldn't use width! ... No armour division in world could function without mechanic support, but in …Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another. Aug 26, 2021 · In terms of the former, I don't really have a deep understanding of what "combat width" represents, but I get that it's a way to make tactical gameplay interesting because by limiting number of units in a battle it avoids the problem a lot of paradox games have of doomstacks (heck, hoi4 has this problem, but it's on the naval and air side of ... A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 ’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width …In this video I will review Feedback Gaming's latest video on Hearts of Iron IV No Step Back DLC combat width. There has been a lot of talk and controversy o...I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course.1 Nomenclature 1.1 Division 1.2 Battalion 1.3 Battalion group and regiment 1.4 Support company 2 Statistics 2.1 Base stats 2.2 Combat stats 2.3 Other Stats 2.4 Equipment cost 2.5 Terrain modifiers 3 Unit types 3.1 Infantry 3.2 Mobile battalions 3.3 Support companies 3.4 Armored units 3.5 Railway artillery 4 EquipmentPicture this: You’re participating in an important race — and losing — when suddenly an outside force changes the momentum so that you have a chance to come out on top. Now, picture nearly winning a race when an outside force knocks you out...hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"README.md","path":"README.md","contentType":"file"},{"name":"combatwidth.py","path ...THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...Subscribe to downloadHistorically Optimal Divisions. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. The vanilla version of HOI4 treats infantry as the most organized units in a division.The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head. There is no width that is optimal in every situation now.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...Combat width is something that applies to combat, not province on the map. If you had two 40w divisions on a province and you got attacked by two 40w divisions from another province you both would fill the combat width. If instead they attacked with a two 40w from one tile and another 40w from a neighboring tile they would fill the entire 120w ...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...6.670. Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number ...On May 3, 2003, George W. Bush famously stood in front of a banner that read “Mission Accomplished” and declared an end to major combat operations for the United States in Afghanistan.Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 ’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width …One of the more commonly overlooked changes that Black ICE makes is to the combat width for land warfare. The base width is now 75, and the change is intended to put a higher emphasis on flanking, reduce the amount of divisions that can participate in a battle, and accommodate the typically fewer amount of divisions used in the mod versus the ...6.1 Targeting 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit] Main article: Combat tactics Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width modifiers in the battle. Combat width [ edit | ]I'm actually building 18 width line infantry, 15 width marines, 10 width paratroopers, and 25 width mountaineers, using marines in jungle and marsh, moutaineers is hills and mountains Now they just need to buff armor because at moment I think its pretty severely underpowered. The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother.Mountain (75), 18 widths will use up 72 width and not suffer a penalty. An important aspect to understand is that the width over-limit "limit" is 8. So essentially your units will over the combat width if they exceed the combat limit by less than terrain limit + 8. The end goal is to design a division width that will not exceed the width limit.It means that if you do 21 width, you can only have one less division to be active on battle compared to having 20 width divisions. Sometimes the game won't reinforce the division that will exceed combat width. If it does, you'll get a negative % modifier on your combat stats. So you'll end up spending more and getting less results.Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). Plains provinces get a new combat width of 90. The post also reveals the developers are “looking at reducing the overstacking penalty” applied to armies that have too many fighting divisions for the width of the province they’re in.Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4. For example, I have noticed, that in early - mid game 21 combat width are working fine against Allies. Against German: it is more complicated, they like to do 27 combat width with some support. I throw against them 27 or 30 combat width divisions with more soft attack ant breakthrough thanks doctrines, support companies and army spirits.THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...If a tile has a combat width of 80 and it's being attacked by 4 divisions, if every one of those divisions is 20 width, then all of them can join the fight, if all of them are 30 width then 3 are going to join the fight and one is going to stay in the reserve. Combat width is determined ONLY by what tile is being attacked, and from how many ...Picture this: You’re participating in an important race — and losing — when suddenly an outside force changes the momentum so that you have a chance to come out on top. Now, picture nearly winning a race when an outside force knocks you out...Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks. The program goes through every single combat possible in each terrain from 1,2 or 3 directions (where 2 directions is more weighted). It will add the effectiveness (100%-combat width penalty) to a variable, and in the end add all the terrains together to get an average. It does this for every combat width between 6 and 50.MA-L does a few things for armor that SF-RR doesn't (including the supply consumption reduction). The -0.4 combat width is just one bonus among many. 5; 3; 1; 1; Reactions: Reply. Report. C. cac579 Second Lieutenant. 63 Badges. Oct 30, 2015 165 1.094. Jan 4, 2021; ... hoi4.paradoxwikis.com STABBY5 said: Never make a 20 width …Apr 6, 2018 · You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties. Mountain (75), 18 widths will use up 72 width and not suffer a penalty. An important aspect to understand is that the width over-limit "limit" is 8. So essentially your units will over the combat width if they exceed the combat limit by less than terrain limit + 8. The end goal is to design a division width that will not exceed the width limit.All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0.4 wing experience. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. Wings completing their ground mission gain 0.28 wing experience.The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).low combat width has many perks: less over width penalities, way more org in battle, can stack lot of support arty with superior fire power doctrine for insane soft attack to ic ratio. try 2w (or some other low width) inf with support arty superior fire power right, left/rightJul 18, 2023Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. ... The vanilla version of HOI4 also arbitrarily assigned a standard combat width of 80 to prevent infinite unit stacking in provinces. This led players to …TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if …The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each …Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs...Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. Game Mechanics Changes From Vanilla [] ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is …The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking. The beauty of NSB is you can kind of pick the combat width you want (within reason). 9/1s are excellent on the ... Best Infantry Template in HOI4. Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support ...Aug 1, 2020 · Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks. Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win."The northern Muslim leaders want to prevent a situation where one day, a woman will lead the army and give orders to men.” *Updated with Nigeria defense HQ denial Nigeria has looked into stopping the admission of female combatants into the...The rule was that divisions need to fit into the combat width effectively. 1,2,4,5,8,10,20,40 all fit into the width of 40. Small divisions tend to not work out to well, as they tend to die (and lag games), so people gravitated towards 20 and 40. When tiles have different widths, there will not be an overall best width, but instead best widths ...Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland.level 2. Op · 3 mo. ago. I would say 45 is the most suitable width for tank divisions on plains. 2. level 2. · 3 mo. ago Fleet Admiral. No. the meta division size is small, but slightly bigger than whatever your opponent is using, or equivalent if you don’t have any coordination. That usually ends up in the 18-24 range.May 5, 2021 · Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Apr 15, 2022 · Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2. . I've seen people recommend and use some reallyI didn't find anything by searching but Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30. Explanation: This is your decent all round template tha Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...The rule was that divisions need to fit into the combat width effectively. 1,2,4,5,8,10,20,40 all fit into the width of 40. Small divisions tend to not work out to well, as they tend to die (and lag games), so people gravitated towards 20 and 40. When tiles have different widths, there will not be an overall best width, but instead best widths ... I'm actually building 18 width line infan...

Continue Reading